Wednesday, September 28, 2011

More Sensory Deprivation

As I said in my original post about Sensory Deprivation, the image of someone with their eyes and mouth sewn shut is hardly a new idea.  For proof of this fact, I was pointed to another image by writer, Magic player, and sometimes reader of this blog, John Dale Beety.

©Wizards of the Coast
The image above is that of a card from a game once known as "Jyhad," but which changed its name (for what I think are obvious reasons) to "Vampire: the Eternal Struggle." 

What strikes one off the bat is that the name of the card is exactly the same.  So is the concept behind the image.  If you look at the bottom of the card, you'll notice that it has a copyright of 1995, and that the copyright is held by none other than Wizards of the Coast, the company which produces "Magic: The Gathering" (for which I produced the aforementioned Sensory Deprivation image).

©Wizards of the Coast
So.  You've got the same company.  The same name.  And the same concept.  Naturally, what Mr. Beety wanted to know was whether or not there was a connection.  Was this some weird callback to a game from sixteen years ago?  Did the fine folks at Wizards gravitate toward the sketch for this image for some meta reason?

As much as the answer "yes" might make for a good story, I'm afraid that the answer is no.  I went ahead and spoke to the art director, Jeremy Jarvis, regarding this image and he assures me that there was no conscious attempt at referencing the old image.  Nor was he aware of anyone working on the team (writers, concepters, etc.) who had also worked on Jyhad/Vampire.  It's also worth noting that the working title of the image wasn't even "Sensory Deprivation" to begin with, it was "Dead Senses."  Not a far stretch, but I think it further proof of there being no intended reference.

Of course, all this begs the follow up question of whether or not I was the one attempting the reference.  Again, the answer is no.  I've never played Jyhad/Vampire.  In fact, I've only seen cards from the game a few times.  And I hadn't seen this one until Mr. Beety sent me an image.

Why, then, are the two so similar?  Well, personally, I think it's mostly due to tropes.

I have no idea what Richard Thomas' art order looked like nor do I have any idea what his art director was looking for in the image.  Still, I think it's clear that both Richard and I were likely batting in the same ballpark.  The entire game he was working on was based on the tropes of horror, and that is what the Innistrad expansion set (which my Sensory Deprivation is part of) happens to be about, as well.  In fact, Innistrad is a virtual checklist of horror tropes.  Everything from werewolves, Frankenstein monsters, zombies and even the mobs of angry villagers are accounted for.  And the moment you have a bunch of these concepts at play, with all the stitched beasts and medieval torture that buttresses such things, I think it was only a matter of time before someone broached this idea — especially because the concept works so well with the game mechanics and also because the idea itself is not fictional, which in turn perhaps makes it all the more horrifying.

Given all that, I think it's pretty safe to say that Richard Thomas and I were not only shooting for the same kind of Gothic atmosphere common in such horror tropes, but we were likely both trying to find the most horrifying way of depicting what is clearly the same concept. 

Despite all this, there are some key differences that I think are obvious, but worth noting.  Whereas I stopped at the sewn eyes and mouth, Richard pushed the idea even further with sewn ears and nostrils.  If I'm honest, I got really hung up on the visceral tugging of the mouth and eyelids and just never took the next leap.  Part of me wishes I'd thought to.  Also, my image has more of a mid-struggle approach, whereas Mr. Thomas' image leaves one with quite a different vibe.  There's still struggle — the tension is clear as day — but with everything so sewn shut completely, there's an air of finality, of futility, which depending on the kind of person you are may be even more disturbing.

What strikes me about all this is just how similar the pieces ended up being in palette and composition.  The fleshtones are a little pallid with hints of pink, the hair in both is fairly dark — even the backgrounds have a bluish hue!  Also similar is the scale.  We both went for closeups of the face for a good, clear shot.  These similarities can't just be coincidence, can they?

I'm betting they're not.  I looked at the idea of someone in such a condition and figured that they wouldn't get out much.  Hence the pallor.  The pinkish bits are born of the blush of frustration and tension.  And I chose blue for the background because it sits well and because it would offer up opportunities to pull that color into the face in fun (for me) ways.  Composition was mostly due to a factoring in of reduction.  I had to make sure that everything read clearly when shrunk down.  It's entirely possible that Richard Thomas' decisions were made in a similar fashion for similar reasons.  Or, it could be that we've both seen the same image at some point — be it from a movie or an old painting somewhere — that stepped forward subconsciously to help guide the reins.

Either that or Richard Thomas and I are the same person.




We're not the same person.

Thursday, September 22, 2011

Sensory Deprivation

Up front, I'm going to warn everyone reading this that it contains an image that is easily among the more disturbing that I've ever painted.  Some might find it pretty hard to look at and if you're not into looking at what is essentially torture, then I suppose you might want to skip this post and catch up with me later.  That being said, it's a new image and I thought it worth sharing.

So, this is the last image I have to show for the new Magic: The Gathering, Innistrad expansion set.  It's called Sensory Deprivation, and it began its life with this description:

ART DESCRIPTION:
Color: Blue spell
Location: Unimportant
Action: This is an abstract piece representing the loss of a person's senses. Show an extreme close-up of a man or woman whose eyes and mouth have been replaced by wrought-iron bars like the windows of a prison. His/her mouth is open as if he/she is screaming, but there are bars in front of the dark, toothless mouth. His/her pupils are gone, and bars cover the eyeless sockets.
Focus: The victim
Mood: My senses are dead to me.

There are a lot of images that flashed through my mind upon reading the above, and in a way, it's more than a little disturbing that the wealth of ideas that did come came so freely.  But it's the nature of my personality, my influences, the books I read, the films I watch, and the genre I've been neck deep in for the last decade.  It's also the partially the result of all the horror flicks I've been forced to watch over the years by my wife and friends (I'm personally not a fan).

Here then, are the top three images I tossed the way of Wizards for their consideration.  They are done initially in pencil and then very sloppily added to with digital paint.  While they are among some of the worst sketches I've ever handed in, their frantic nature belied the vibe I was going for, so I went with it.

©Wizards of the Coast
First up we have the literal interpretation of the image described.  I'm not going to lie, this was also my least favorite.  In fact, I felt like I might have seen the image before, but they asked for just such a thing and I thought it wise to give it to them.  Still, I wanted to try to add my own spin, so back to the drawing board it was.  Here's where that exploration took me:

©Wizards of the Coast
Given that we were dealing with more of a metaphorical image to begin with, I thought it might be interesting if the bars weren't just a fixture in the various sockets, but rather a fully realized physical entity that the face had somehow intersected and grown around, much the same way that a tree will begin to grow into a chain link fence only to eventually envelope it.

The main problem I had with this image was that it smacked of Terminator 2, but since the entire set of Innistrad was about horror tropes, the image being familiar wasn't necessarily a problem.  What bothered me was that it fell short of how visceral I wanted the image to be.  There is less room for struggle in it than I wanted.  It somehow needed to be more about struggle and the physicality of that struggle.  So I took it into a new direction with less a metaphorical twist and more a realistic one.

©Wizards of the Coast
Let's face it, sewing a mouth and eyes shut is hardly a new idea.  But, it was the perfect way to get across the struggle and victimization that I wanted to really nail.  This is, after all, something that has been done to someone.  Bars in the eyes and mouth just don't have that same feel.

Now, on a business note I think it worth stating that under normal circumstances, when handing in multiple sketches, more often than not, the client will decide to go with the image the illustrator is least interested in fully realizing.  This has happened to me on many occasion, but somehow didn't happen with this go around.  They saw the third version, and decided that sewing was better than bars.  So off to work I went.

The first thing I did, as usual, was to hunt down reference to bolster the concept as much as possible.  Then, I added to that some rather embarrassing reference photos of me struggling on the floor that my wife took.  Upon seeing these photos, I decided that the opportunity to turn this piece into a self-portrait was too good to pass up.

Once everything was collected, it was all about the paint, and let me tell you this painting went FAST.  It now holds the record for the fastest Magic piece I've ever painted clocking in at a tiny bit over 17 hours.  It's not quite as visceral as I'd like it to be, but it's far looser than I typically work and was a lot more fun than most.  And here it is:

©Wizards of the Coast
It's 12"x9" oil on hardboard.  And here it is in card form:

©Wizards of the Coast
Curiously, the image being a self-portrait turned out to be kind of prophetic.  In truth, I feel about as bound as that image depicts.  As I write this, I am going through one of the worst bouts of creative block I've ever been through.  Thankfully, my professional work hasn't suffered.  Unfortunately, my personal work has.  I'm completely and totally lost in my attempts to pull together a personal piece or two that I am hoping to show at IlluxCon this year.  I have spent the last week trying to cobble together something that I actually want to paint.  Figure out some though or feeling that I want to convey.  Thus far, I just can't seem to get anything off the ground.  Not with any sort of confidence, anyway.

I have thrown out two ideas that I'd put a fair amount of work into, and the one I like still feels half baked enough for me to set it aside for a while.  I like the image, but I want to do it right and I know that my head space just isn't right for it just yet.  All the cogs have not clicked into place.

The overall problem may be that I have thought about this all too much.  Or perhaps too little.  I have no idea.  What I may try is to go in without any plan at all and see what happens.  It's entirely possible that I'll need to be as blind as this self-portrait to see my way out of things.

Monday, September 19, 2011

The Grimoire

So, I've been off the radar for a little while due to a variety of issues ranging from the distractions of work to now having to share our household's sole computer with someone trying to build a website for herself in the name of finding a new job.  For the next couple weeks this spotty posting will likely continue, but I do have some interesting tidbits planned — some of which I will unabashedly hint at in this very post.

But I digress.

So, Magic's expansion set of Innistrad has been revealed and along with it a couple new pieces of art.  The one I'm going to talk about to day is the Grimoire of the Dead.  What's a grimoire?  It's a book of magic.  So it's a book of the dead.  A magic book of the dead.  Never heard of that one before, have you?  You have?  Oh.  Well this is one of those.  Here's the art order I received:

ART DESCRIPTION:
Color: None (artifact)
Location: Unimportant
Action: Show a large tome bound in human skin with finger bones along the spine. Show it on a creepy pedestal. Maybe there are demon heads carved into the pedestal.
Focus: The evil book
Mood: Check this book out. Go on, I dare you.

Pretty straightforward stuff for a book of the dead.  Well, standard if you read and watch a lot of horror.  The first thing I did was went through the shelves of books I own.  Several of said books are very old — early 20th Century old.  While not ancient, they have a well-used feel to them and they're leather bound.  It was a good start.

So I start drawing various versions of the book.  I ruled out early on having a clear face on the cover of the book as that's been done with so many previous necronimcons (necronomica?).  Still, I wanted to have a clear bit of humanity in there to drive home that it was bound with human skin.  It needed to be instantly identifiable.  In the end, I though it would be nice to reference the finger bones on the spine of the book and have a clear hand on the cover.  But just the skin of the hand, of course.

I added a clasp for the book carved from a jawbone with the teeth slipping just over the front cover, designed a pedestal, then drew it all up and sent it off.  This was the sketch:

©Wizards of the Coast
As suggested, I put some demon and devil heads into the pedestal design.  In truth, it makes for a pretty bland sketch and if I'm honest, I was worried about the finished piece being equally bland.  Still I had a few tricks up my sleeve: lighting and mood.

So, I shot reference of one of my older books in my creepy basement, then went online to start a search that undoubtedly landed me on some sort of watch list: I began to look for images of human leather.  I was actually kind of happy to find a relative lack of imagery on the subject, but what I did find was... helpful.

Once the collection of reference was complete, I went to paint.  This is the finish:

©Wizards of the Coast
It's 12"x9", oil on hardboard.  And here it is in card form:

©Wizards of the Coast
As you can see, they've cropped in a bit on the image for clarity's sake.  This is something I generally don't care much about.  They have to do what's best for their product and generally make pretty decent choices.

Now, one of the questions that comes up frequently is how I know what things are supposed to look like in these pieces.  For example, how did I know what the devils on the pedestal looked like?  While I should probably have addressed this as a frequently asked question sometime earlier, I'll give you all the short answer I give at appearances now, but I must confess that I had a pretty good idea to begin with.

For each expansion set, a book is created called a style guide.  It's a visual bible for each Magic plane that gives the 80-90 artists working on a given set a baseline example of architecture, fashion, creatures, landscapes, etc., so that they are all clearly illustrating the same world.  Sure, they bring they're own stylistic choices to the table, but there need to be certain design consistencies to keep the artwork feeling connected.  And that's the guide's primary purpose.

But who creates the style guide?  Well, that depends on the set.  There is certainly a consistent cast of characters involved with each guide, but the contributing artists tend to rotate in and out.  For this world, Innistrad, I was fortunate enough to be one of the artists.  And at some point soon, I'll share with you all my experience, the specifics of what I contributed, and maybe if I'm lucky I can get a word out of those who sat beside me, as well.

Sunday, September 11, 2011

9/11

Ten years ago, I was living in Woodside, Queens, waiting for my wife to make it home from downtown Manhattan.  When she finally caught a train and arrived back in our neighborhood, I ran out to meet her.  The relief I felt was indescribable, but unfortunately was not something universally experienced.

Several months later, the Society of Illustrators commemorated the events of that day with a show that I helped hang upon its walls.  Asked if I had anything to contribute, I sheepishly said that I'd started a piece but admitted that it wasn't finished.  I was encouraged to finish it and add it to the show.  This was that piece.

It's not brilliant — in fact, I wouldn't say it's particularly good...but, it's all I was capable of at the time.

343

I think the piece is 16"x20", oil on canvas board, and I wish it was a more fitting tribute to what this day represents to so many.

Friday, August 26, 2011

Here We Go Again...

So, some of you have got to be wondering why the blog has been so spotty of late, or where the heck the daily progress shots are on that personal piece I trumped up.  Others of you have no doubt just assumed the lapses are due to my being too busy, if you were aware of them at all.  Either way, I shall do my best herein to explain.

Truth be told I have been toiling away on several posts of varying subject matter, but I'm having a very difficult time finishing and editing them.  I've found myself fussing over their various arcs and wondering if they're getting the correct point across.  Meanwhile, I've been busy with a bunch of paintings that I can't show at the moment, as well as weird paperwork stuff, the compiling of a list of my available Magic paintings and their prices (which is now up on my website), several weeks of family visits, and... well, fretting.

I'm currently nervous as all get out because Amy has run into a pretty severe snag.  She's lost her job.  I'm not going to get into specifics here, it's neither the time nor the place.  Suffice it to say that a mere 10 months after moving here, our lives have been thrown into utter chaos and Amy is now forced to find another job.  While we are angry and feel a bit betrayed, above all we're worried.

In the past, both Amy and I have spent time unemployed — heck, sometimes simultaneously — but we never really sweated it back then.  Why should we have?  We had nothing to lose.  Now, with an apartment that just isn't selling in New York, a rental place in Massachusetts, a car, and the various expenses that come with these things (not to mention the worst economy that most have ever seen), there's suddenly a reason to take pause.

What's the plan?  Well, Amy's search for a new job has already begun.  While we'd like to stay here in the Boston area, there is a real possibility that we may end up right back where we started in Jackson Heights.  Still, we're going to shoot for the moon and have decided that the search needs to be far wider, so we're looking not only in Boston and New York, but across the nation, as well as internationally.  The way we see it, we don't have any kids or pets so there's really no need to limit ourselves.

Alright, this is nice and all and I've managed to explain the lack of updates and the worried thing, but where's that personal piece I promised?  Simple, we've had an inkling that Amy's place was tenuous at best for a while now.  Rather than take the time off I needed, I decided we could use the income more.  Turns out I was right.  However, I'll be trying to hammer out a personal piece in the coming months running parallel to my regular work so that I have something decent for IlluxCon in November.  Hopefully, it'll come together.

In the meantime, I'll continue to be at least a little worried, and I won't be the only one.  Sitting next to me for the foreseeable future will be Amy.  We have not had the luxury of spending this much time together in almost ten years.  It'll definitely take some getting used to, but I plan to enjoy it as much as possible.

Finally, it's important to note that we're not just worried.  We're also optimistic.  To be honest, in some ways it hasn't exactly been the best 10 months or so.  We love the area and the people here, our marriage has been the best it's ever been, but there have been issues that will soon be behind us.  Perhaps this 10 months and the frustration, anger, and hurt that have come with it will be the small price to pay for the dream job.  Perhaps this was just our first step out of New York.  Whatever the case may be, we're battening down the hatches, tightening our belts, rolling up our sleeves and spouting off clichés.  Where we'll end up is currently a mystery and the anticipation is killing me.

Friday, August 12, 2011

The Lunarch

©Wizards of the Coast

What can I say about Mikaeus, The Lunarch?  Well, I'll start by paraphrasing the art description.  Now, normally I'd just give it to you straight, but there are story points in the description that I really don't want to get nailed for spoiling, so I'm playing it safe this time.  Anyway, the description basically says this:

White Legendary Creature.  Shown inside a cathedral.  Guy in his fifties with long flowing robes gesturing dramatically to an off-camera audience and surrounded by dozens upon dozens of silver candles.  He should look important and should reference designs on a certain page of the style guide (something about which I will discuss at a later date).

Pretty straightforward, right?  I decided that this guy was kind of like the Pope and I extrapolated from and cannibalized many designs on the pages of the style guide as requested, all while sprinkling in a good helping of my own sensibilities.  I handed in my sketch and waited to see what happened.

I got a reply back requesting that I push things a little further — you know, make him fancier and such.  Okay, no problem.  I gaudied him up some, then resubmitted.  Another reply, another request for more pieces of flare.  I pushed it further still and finally they were pleased, though looking back on the sketch I don't know why.

©Wizards of the Coast

I can't say I'm exactly proud of the sketch.  It gets the point across, sure, but it's at the expense of any artistic value.  In fact, I can't believe I'm sharing this with you all (though, I guess it's actually worse that I shared it with the Art Director).  Be that as it may, I got approval to move forward.

I painted it up and it came out looking like this:

©Wizards of the Coast

So, it's an oil painting on hardboard and it measures 16" x 12".  Obviously they cropped in a bit for the purposes of readability on the card, something with which I'm perfectly cool.

Given that the description actually requested he be surrounded by candles, I decided that they would be the lighting source.  So, he's lit up from below in all his robe flowing glory.  Of course, since being spoiled yesterday, many of the comments I've seen online question the flammability of his robes as well as his proximity to the flames (and yes I'm aware that the vast majority of these comments are meant to be tongue in cheek).  While I'd agree that these are potential concerns, I always fall back on the fact that the game itself is called "Magic," and is part of a genre full of axes that would be impossible to wield, armor that would never function in real life, spells being cast, creatures that don't exist, and women who make supermodels look ugly and fat.  I think we can all agree that a minor fire hazard which would at worst result in a most excellent YouTube video can be forgiven.  In fact, I'd like to see that YouTube video!  But I digress.

Obviously I never anticipated these comments, and I find it somehow humorous that what I did next would only exacerbate the imagined issue.  Truth be told, this piece could not have been assigned at a worse time for me.  I was moving from New York to Boston and the piece, as well as the means to paint it were packed away in boxes during much of the time that I had to work on it.  A full two weeks of the three, in fact.  Fortunately, the Art Director was sympathetic to my plight and gave me an extension.  Originally due just before Christmas, I ended up working on it over the holidays and it was delivered after the New Year, though even then was handed in only because it was due, not because I felt it was completely finished.

Almost immediately after turning it in, I began to finish the piece off to a level that I found satisfying.  As I was pretty happy with him, the Lunarch's design remained the same.  The changes were primarily to the lighting and the number of candles.  While being lit by candles is cool and all, he was lit far too brightly for the number of candles in the image.  So, I glazed him back a bit and added some more candles.  A lot more, in fact.  Enough to make those so concerned for the Lunarch's well-being shout with mock outrage.  I assure you that outrage is unnecessary.  He's the Lunarch.  Folks like him have magically imbued robes.  Or something.  Besides, even if he didn't he wouldn't be nearly as cool if he was put off by open flames.  Seriously.  Fonzie would never freak out over some scented candles, and while the Lunarch's coolness level may not be on par with Fonzie's, I believe the Lunarch's overall power within his society evens up the score, so clearly the Lunarch wouldn't freak out either.

©Wizards of the Coast

I think this version makes for a better piece, overall.  I like the sea of candles better, and I find the lighting far more believable.  However, it's probably best the this piece was not submitted to Wizards in this final form.  You see, the face ended up becoming darker, murkier, and thus less clear when shrunk down.  Clarity is important for reduction, and so it's best that the events unfolded as they did.  So, while the original version is crisper, this revision makes for a far moodier, and more menacing image.  Plus, given the added candles, there's that extra level of danger!

Finally, for your viewing pleasure, a sweet animation showing the before and after...then the before again...followed by the after.... Or, I suppose it's a video displaying the Lunarch's mighty ability both to summon candles, while also simultaneously diminishing light.

©Wizards of the Coast

Thursday, August 11, 2011

Kiki-Jiki

Where do I begin with this?  How do you go about making new art for a card whose illustration has become iconic enough to have a statue made of it?  This is a card that gets a fair amount of play, and is yet another card that I've been asked to re-imagine that hails from an era predating any of my contributions to Magic, and the implementation of my plan to bring it all down from the inside.

But then I've said too much.

Anyway, here's my commission:

ART DESCRIPTION:
color: red legendary goblin
location: not super important. probably Kamigawa mountains.
Action: kiki-jiki is a legendary goblin shaman that can create short lived fire illusions. maybe adorn him a bit more than the ref. more of those leather wrappings like are on his horns. try to make him interesting. you can show him casting a fire illusion or have one in the shot if you want, or just show him looking as cool as you can.

The reference in question was a larger version of the art as depicted here:


©Wizards of the Coast

The fact that the original image was included is a rare occurrence.  Seriously.  Every time in the past that I've been asked to make new art for an existing card, I have not been given the original.  I suspect that the reason for this is that I was being encouraged to not limit myself.  This time, however, it was obvious that this needed to clearly be Kiki-Jiki.  There had to be connective tissue to our friendly, neighborhood goblin shaman.

So, using the image above as a starting point, I began to ponder what to do with him.  Would there be a fire illusion?  Would that illusion also be a dragon?  How would he be posed?  I did a lot of thumbnail drawings on this one, and I kept coming back to a little thumb of Mr. Jiki smack in the center of the image, charging up, surrounded by flames.  I don't know why, but it seemed the obvious way to go for me.  Some might say too obvious.  But, in my defense, I rarely get to paint red Magic cards and this was the first time I really ever got a chance to tackle fire in any substantial way.  I wanted to really go for it and turn it into a bit of an exercise for myself.

Either way, what I'm not going to show you is my miserable attempts at sketching our friend here.  Nor will you be seeing the sketch I handed in.  Trust me, it's for the best.  It's embarrassing beyond belief and would only lower your opinion of me (if that's possible).  Moving on...

After drawing him up and placing him in a box of the appropriate proportions, I decided he needed something else.  Something in the background.  Sure, fire was cool, but it needed to be pushed a bit further.  I went back to the question of the fire illusion.  Then I looked back at the original card.  The solution, once again, became obvious.  The dragon from the original version would be forming in the flames.  His eyes would be most obvious, but his whiskers would be right in there, as well.  In essence, I chose to depict something that takes place just a moment before what is shown in the original art.  I have him creating the illusion, Pete Venters has him ordering that illusion forward.

©Wizards of the Coast

The original is 12" x 9", oil on hardboard.  As instructed, I gave him more wrappings and hopefully managed the "cool" part.  It's impossible to say whether I came close, as one half of the internet will invariably disagree with the other.  And with great venom, I might add.

Here he is in the card frame:

©Wizards of the Coast

As an aside, this is one of those images that just looks terrible under certain monitor settings.  I kinda had to take a shot in the dark with color correcting it because it's just impossible to please the various settings, web browsers, formats, etc.  Hopefully it doesn't look too bad.