At the end of the concepting push, I was asked whether there was anything in particular I'd like to paint when it came time to do the actual card art. I'm not the kind of guy who likes to ask for anything, so I kept my request general. I simply stated that it would be nice if I got to see something that I'd created to its natural conclusion. In essence, I wanted to paint something I'd actually designed — something that did not happen when I'd helped build the world of Innistrad. The response I got was a simple okay, and the world moved on.
What I expected to be assigned as a result of that request was some cool paintings of one or two of the clans I'd reworked for the world. Maybe some cool architecture or something. Yeah. Not so much. Instead, I got assigned Silumgar. One of the main dragons featured in the set.
ART DESCRIPTION:Seems pretty clear. I knew what the dragon looked like and I went to work.
Setting: FATE REFORGED KHANAR
Color: Blue Black Legendary creature
Location: In the sky over Sultai jungle. p.222-225 Fate Reforged worldguide.
Action: Show the epic movie poster shot of the dragon tyrant flying over his domain (see p. 240 Fate Reforged worldguide). Put the camera in the air with the dragon - helicopter to helicopter. The dragon is flying toward us, greenish gas trails from his mouth as he flies.
In the far background we can see a purplish-blue storm brewing in the sky.
Focus: The dragon
©Wizards of the Coast |
Like a lot of my sketches nowadays, I started with a pencil drawing but quickly abandoned it in favor of a digital value study. Honestly, the speed of laying down the values in broad strokes is something I really like a lot. It allows me to more easily keep up with what's in my head and allows me to get to iterations that I'm satisfied with more directly. Or something. The short version is that sketching can be painstaking at times and in the past I've actually gotten burned out on a piece before I even went to paint. Planning is important, sure. But for me, there's such a thing as planning too much.
Anyway, the above sketch was quickly approved and I was laying out my palette before I knew it.
©Wizards of the Coast |
The finished painting is oil on gessoed hardboard and measures eighteen inches wide by fourteen inches tall.
The sharper eyed of you will notice some difference between the sketch and the painting. These include (but are not limited to a change in the landscape below and a shift in values around the dragon's head. Neither of these changes required approval and both were done on the fly. The altered landscape is simply due to the fact that I realized mid-painting that the landscape as it originally was designed failed to echo actual landscapes of Tarkir. I wasn't exactly sure why I had ignored such a thing, but I rectified it pretty quickly after realizing how off I was.
The value shift was simply about pulling the eye to where it needed to be most. After painting the horizon to mirror the sketch, I quickly realized that my eye lingered anywhere but the dragon's face. I kind of wanted the viewer to linger there a bit, so I wiped what I'd done and made the adjustment.
Strangely, despite being sucked into the world of fantasy art, I'd only ever painted one or two dragons before this piece. Truthfully, it's a subject I'd actively avoided for a while. Why? Well, as far as tropes go, I don't know that I have a whole lot to add and it's one I'm not particularly interested in. For me, dragons are a bit tired. For others, it's something that remains endlessly exciting. I wish I had such enthusiasm. Obviously, I can't fault anyone for liking what they like, but if I'm sitting down to paint something for myself, dragons are pretty low on the list of subjects I want to visit and explore. So, it remains a little weird to me that I was asked to paint this guy.
That being said, I'm very happy to have gotten the opportunity. There is value in being pushed to do something that one might otherwise not be inclined to do. Eating vegetables for example, or trying on a pair of skinny jeans (which it turns out is not a good look for me). In this case, it was a paid gig, sure, but that didn't mean that I was going to enjoy it at all. Surprisingly, however, I had quite a good time working on the piece and it's one that I'm rather pleased with.
Still, don't expect me to release a series of dragon paintings anytime soon.
I think being put on the shiny gold frame does this art a disservice, it makes it look unsaturated and dim. Seeing it at full size lets you see so much extra detail, like the fumes coming out of the mouth and those malicious eyes. You did a great job with this art!
ReplyDeleteI'm really looking forward to Citadel Siege, too. I love all of the Siege art, and that one is especially good.
The gold frame is a tough one. In my head, I was hoping that the violet tones throughout would play off the card border well. I think, however, that in order to have been fully successful, the violet tones would have needed to be much more vibrant, and that's just not really my thing.
DeleteThanks a lot for your very kind words and you'll be seeing a post about Citadel Siege before too long.
I really like the mood presented in this piece. It's much different than the standard in-your-face action, fire, high contrast dragon paintings we see (not that that's necessarily a bad thing).
ReplyDeleteIn general, I love reading your posts - it's a great combination of process and the personal, creative aspects of being an illustrator which is both inspirational and driving. Thanks for the write-ups.
Very excited to see you drew the new Silumgar, too! Can't wait for the post about it, I love the Tasigur necklace and the gold hoard.
ReplyDelete